Magic bean 5e4/16/2023 ![]() The top leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence. The pyramid is treated as the mummy lord's lair, and its sarcophagus contains treasure of the GM's choice.Ī giant beanstalk sprouts, growing to a height of the GM's choice. Inside is a sarcophagus containing a mummy lord. On a failed save, the creature takes 10d6 force damage from an internal magical explosion.Ī pyramid with a 60-foot‐square base bursts upward. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. Any creature that eats an egg must make a DC 20 Constitution saving throw. Picked fruit remains, retaining any magic for 30 days.Ī nest of 1d4 + 3 eggs springs up. It has 1d10 + 20 fruit, 1d8 of which act as randomly determined magic potions, while one acts as an ingested poison of the GM's choice. The monster remains for 1 minute, then disappears in a puff of bright pink smoke.Ī fruit tree grows. Whenever a toad is touched, it transforms into a Large or smaller monster of the GM's choice. The statue becomes inanimate after 24 hours.Ī campfire with blue flames springs forth and burns for 24 hours (or until it is extinguished).ġd4 + 8 bright pink toads crawl forth. That being said, every campaign is going to need to get magic weapons eventually. Since 5e is designed with bounded accuracy, even a +1 to attack can drastically alter the flow of a D&D campaigns combat. If you are on the same plane of existence as the statue, it knows where you are. Just when to introduce magic weapons into a game is debated among players and Dungeon Masters. ![]() If you leave it and others come near, it describes you as the most heinous of villains and directs the newcomers to find and attack you. ![]() There's a 50 percent chance that the treant is chaotic evil and attacks.Īn animate, immobile stone statue in your likeness rises. On an even roll, the eater gains 5d6 temporary hit points for 1 hour.Ī geyser erupts and spouts water, beer, berry juice, tea, vinegar, wine, or oil (GM's choice) 30 feet into the air for 1d12 rounds.Ī treant sprouts. On an odd roll, the eater must succeed on a DC 15 Constitution saving throw or take 5d6 poison damage and become poisoned for 1 hour. If a creature eats a toadstool, roll any die.
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